It’s over $1.6 billion a year.

A year and a half later, the Quaker Card Game, the Quaker TCG pocket, came online and collected over $1.6 billion. On October 30, 2024, the Treasure TCG Pocket Edition came on line and collected more than $500 million for 22 days, making it the fastest one-billion-dollar game of sleepwalking.

The Treasures Inc. and the developer of the DeNA have brought great financial success to the BMG pocket, which helped the DeNA game sector to make a sharp 8126.8 per cent increase in profits in the early days. In fact, only two months after the launch of the Dream TCG pocket, it became one of the most lucrative hand-swap new works in 2024. The Dream TCG Pocket Edition presents a predictable valley model with the new monthly card pack. According to AppMagic estimates, the most recent increase in consumption began on 27 April, with the introduction of the “hot-hot-hot-hot” package, the theme of which is the Lucalika Group. Single-day player expenditure is projected at $2.4 million, an increase of 473 per cent over the $419 million the previous day. On 28 April, the single-day battalion surged further by 88 per cent to $4.5 million.

The two-day surge is likely due to time lags. The United States had the highest consumption on 27 days, at $1.5 million, while “high and high” was officially online in Europe and Japan only on 28 days. Japan had the highest consumption on that date, at $2.8 million. Player expenditure remained relatively stable at about $4.1 million globally, a decline of only 9 per cent in the ring ratio. The “Hide the Color” is the 17th card extension package of the “Big Evolution” edition of “Big Dream TPG Pocket” and continues the theme of the 12th series. While the new card is being issued with a surge in player consumption, overall income is declining. The highest-receiving month to date of the Treasure TCG pocket edition remains the first full month after the mobile end, in November 2024, amounting to $235.3 million. In its most recent month, income in April 2026 was only $31.4 million. Although the decline has been significant, it has slowed down since the first week of the game.

Six months before the launch, the total player consumption amounted to $894 million, and when the new card was issued, it rose sharply. On 1 February 2025, an additional $11.3 million was recorded. In the six months that followed, the total game collection was $441.5 million, a decrease of 51 per cent. This compares to $298.2 million in the last six months, a 32 per cent decrease over the same period, with a single-day peak of $5 million as at 27 March 2026. Despite a clear downward trend, according to the total consumption of the two main platforms, App Store and Google Play, the Dream TCG pocket is still one of the 10 most profitable hand-travels in 2025.

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